Arms and Armour

The arms and armour presented here are widely available, and can be purchased in town for 1 treasure.

All armour has a type: Light, Medium, or Heavy. A PC can only use armour of a type with which they are proficient. Weight is the number of encumbrance slots the armour requires. The following descriptors can apply to armour:

  • Light: Add your Dex modifier to AC
  • Medium: Add your Dex modifier (max 2) to AC
  • Heavy: Do not add anything to AC
  • Impeding: This armour gives disadvantage on all Dexterity checks

A weapon’s type (SimpleMartial, or Expert) is used for determining proficiency. Each weapon deals damage of a particular type (bludgeoning, piercing, or slashing). All weapons require 1 encumbrance slot, and may have any of the following descriptors:

  • Two-Handed: This weapon requires two hands to use.
  • Versatile: This weapon can be used with one or two hands. The value in brackets indicates two-handed damage.
  • Shield: This weapon provides a passive +2 bonus to AC.
  • Sword: By stabbing, slashing, or striking with the pommel, you can deal your choice of bludgeoning, slashing, or piercing damage.
  • Reach: This weapon adds 5 feet to your reach when you attack with it.
  • Finesse: When making an attack with a finesse weapon, add your Dexterity modifier to the attack and damage rolls in place of Strength.
  • Thrown: This weapon may be thrown to make a ranged attack. It cannot be used again until it is retrieved (normally at the end of the encounter). The weapon has a normal range of 20ft, and a maximum range of 60ft. Attacks beyond normal range have disadvantage.
  • Ranged: This weapon can only be used to make a ranged attack. The weapon has a normal range of 120ft, and a maximum range of 360ft. Attacks beyond normal range have disadvantage.
  • Ammunition: Using this weapon consumes ammunition.

The Light property is ignored. Any one-handed weapon can be used for two-weapon fighting.

Weapons

WeaponDamageDescriptors
Simple
Hatchet1d6 sVersatile (1d8)
Dagger1d6 pFinesse
Spear1d6 pThrown
Quarterstaff1d8 bTwo-Handed
Martial
Halberd1d10 sTwo-Handed, Reach
Maul1d12 bTwo-Handed
Pike1d6 pReach
Axe1d8 s
Mace1d8 b
Rapier1d8 pFinesse
Knife1d6 sFinesse, Thrown
Shield1d4 bShield
Bow1d8 pRanged, Finesse, Ammunition
Sling1d6 bRanged
Expert
Sword2d4 *Versatile (2d6), Sword

Armour

ArmourBase ACWeightDescriptors
Cuirass111Light
Brigandine122Light
Lamellar131Medium
Hauberk142Medium, Impeding
Scale Armour161Heavy, Impeding
Plate Armour172Heavy, Impeding