The arms and armour presented here are widely available, and can be purchased in town for 1 treasure.
All armour has a type: Light, Medium, or Heavy. A PC can only use armour of a type with which they are proficient. Weight is the number of encumbrance slots the armour requires. The following descriptors can apply to armour:
- Light: Add your Dex modifier to AC
- Medium: Add your Dex modifier (max 2) to AC
- Heavy: Do not add anything to AC
- Impeding: This armour gives disadvantage on all Dexterity checks
A weapon’s type (Simple, Martial, or Expert) is used for determining proficiency. Each weapon deals damage of a particular type (bludgeoning, piercing, or slashing). All weapons require 1 encumbrance slot, and may have any of the following descriptors:
- Two-Handed: This weapon requires two hands to use.
- Versatile: This weapon can be used with one or two hands. The value in brackets indicates two-handed damage.
- Shield: This weapon provides a passive +2 bonus to AC.
- Sword: By stabbing, slashing, or striking with the pommel, you can deal your choice of bludgeoning, slashing, or piercing damage.
- Reach: This weapon adds 5 feet to your reach when you attack with it.
- Finesse: When making an attack with a finesse weapon, add your Dexterity modifier to the attack and damage rolls in place of Strength.
- Thrown: This weapon may be thrown to make a ranged attack. It cannot be used again until it is retrieved (normally at the end of the encounter). The weapon has a normal range of 20ft, and a maximum range of 60ft. Attacks beyond normal range have disadvantage.
- Ranged: This weapon can only be used to make a ranged attack. The weapon has a normal range of 120ft, and a maximum range of 360ft. Attacks beyond normal range have disadvantage.
- Ammunition: Using this weapon consumes ammunition.
The Light property is ignored. Any one-handed weapon can be used for two-weapon fighting.
Weapons
| Weapon | Damage | Descriptors |
|---|---|---|
| Simple | ||
| Hatchet | 1d6 s | Versatile (1d8) |
| Dagger | 1d6 p | Finesse |
| Spear | 1d6 p | Thrown |
| Quarterstaff | 1d8 b | Two-Handed |
| Martial | ||
| Halberd | 1d10 s | Two-Handed, Reach |
| Maul | 1d12 b | Two-Handed |
| Pike | 1d6 p | Reach |
| Axe | 1d8 s | |
| Mace | 1d8 b | |
| Rapier | 1d8 p | Finesse |
| Knife | 1d6 s | Finesse, Thrown |
| Shield | 1d4 b | Shield |
| Bow | 1d8 p | Ranged, Finesse, Ammunition |
| Sling | 1d6 b | Ranged |
| Expert | ||
| Sword | 2d4 * | Versatile (2d6), Sword |
Armour
| Armour | Base AC | Weight | Descriptors |
|---|---|---|---|
| Cuirass | 11 | 1 | Light |
| Brigandine | 12 | 2 | Light |
| Lamellar | 13 | 1 | Medium |
| Hauberk | 14 | 2 | Medium, Impeding |
| Scale Armour | 16 | 1 | Heavy, Impeding |
| Plate Armour | 17 | 2 | Heavy, Impeding |